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Copyright for Animation

As a student, fair dealing allows you to rework and use copyrighted materials in ways that you can't as a professional. However, you are still bound by:

Fair Dealing Factors

Some key questions to ask yourself:

  • How much will you "copy"? 10% or one chapter/work in an anthology is considered "fair". This includes copying from the internet - you cannot copy whole pages or sites, or multiple items (images, clips) from a site. However, you are free to link to legitimate sites as much as you want.
  • Is an alternative available? Can you find a royalty free, creative commons or public domain work? Visit our open sources page for ideas.
  • Will it damage the reputation of the original in the marketplace?
  • Will you publish it widely or just for your instructor/class? 

Also, trademark has slightly different rules than copyright. Fair Dealing still applies, but cannot contravene the ability of the brand to be differentiated in the marketplace or diminish its value. It is OK to use trademarked items for student work, as long as

  • your use is not confusing the consumer
  • your sources are clearly attributed (see below)
  • it falls within Fair Dealing guidelines.

Academic Integrity 

It is against the policy of Capilano University, the ethical standards of the profession and the moral standards of our culture, to present the work of someone else as your own. When using the work of others in your own work, you must be clear where your sources come from, even if it's just "inspiration".

You must make substantial changes to the source work before you can say it is your own. Even then, you need to be explicit about the item's origins